VR Gaming News: Crowdfunding a Hit

VR Gaming News: Crowdfunding a Hit

VR Gaming News: Crowdfunding a Hit

Being one of the hottest trending industries right now it’s no surprise VRgluv (www.vrgluv.com) soared past their $100k crowdfunding goal in just 56 hours. Their gloves give users the ability to see, use, and even feel their hands in VR using force-feedback technology, and players from the gaming, medical, military, and educational industries have participated in supporting the campaign so they can use VRgluv in their respective sectors.

While entertainment and gaming is often the first thing that comes to mind, the VR applications in other fields have the potential to make worldwide impacts. There are hundreds of innovative VR uses in medicine, including hands-on training, rehabilitation (psychological and physiological), and remote-controlled robotics, many of which could be greatly enhanced with a VRgluv interface. Education and enterprise is also proving to be a hot VR topic, and companies are using VR to change the way they do business and train their employees.

What is VRgluv?

Until now, virtual reality has been limited to sight and sound, but with VRgluv, you can add an entirely new dimension to your VR experience, making it much more intuitive, natural, and realistic. The days of awkward in-game controller mechanics are over, removing one of virtual reality’s shortcomings and making VR experiences more believable.


See and control your hands in VR. Tracking built upon pre-existing Vive and Oculus hardware allows you to see, move and interact with your hands in virtual reality just as you do in real life.

Feel and interact with any object. VRgluv’s force feedback technology will physically restrict your fingers’ motion when your virtual hands are in contact with a virtual object. Experience the difference between hard and soft with pressure sensitivity in each finger.

VRgluv CEO Chris Taylor says: “We are very pleased with the response we have gotten on Kickstarter both from our individual backers as well as the support we have received around the world from some of the biggest companies in electronics, medical, industrial, and even automotive. While all of the opportunity is very encouraging, we are focused on our mission at hand to deliver the best new VR experience to all of our Kickstarter backers by the end of the year. At this point, our backers are everything to our company, and we can’t wait to reward those who got in early on VRgluv. We still have 2 weeks left in our campaign, and we hope to get VRgluv in the hands of as many early adopters as possible.”

Within hours of reaching VRgluv’s targeted goal of $100,000 and selling out on some prizes is impressive. There are more causes still out there offering prizes. Check out the link below for more.



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Ivy Heffernan

Ivy Heffernan, student of Economics at Buckingham University. Junior Analyst at HeffX and experienced marketing director.

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